PC Games Hollow Knight: Silksong
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Hollow Knight: Silksong—Real Users Clash on Beauty vs. Brutality

Apr 2026

Last Analyzed

7/10

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0

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Summary

Hollow Knight: Silksong is a stunning metroidvania sequel that expands on its predecessor with vibrant art, dynamic world exploration, and improved traversal mechanics. Players praise the visual polish and intricate worldbuilding, though opinions sharply divide on its punishing difficulty curve and boss-run design philosophy. It's made by a tiny four-person team yet delivers a 30+ hour campaign that feels complete and ambitious.

Pros

  • Art direction and visual detail surpass the original—more vibrant colors, better environmental storytelling, and animations that feel alive rather than static
  • World dynamism: towns evolve over time, NPCs develop relationships, and areas change between acts, rewarding thorough exploration
  • Traversal toolkit is genuinely fun—new mobility options and tools open up exploration in ways that feel earned and satisfying
  • Platinum trophy is actually achievable compared to Hollow Knight's DLC pantheons, making the completionist path less brutal
  • Worldbuilding density is exceptional—lore-rich enemy drops, thematic enemy placement (lower-ranked enemies drop less currency), and every detail serves narrative cohesion

Cons

  • Act 1 difficulty spikes (Sinner's Road, Bilewater, Burning Steps) alienate players who beat Hollow Knight—early game is noticeably harder than Hollow Knight was, with no assist mode for lower-skill players
  • Boss runbacks feel punishing rather than challenging—long sections between save benches and boss arenas, especially in early acts, frustrate completionists
  • Exploration without a guide becomes tedious as save points and quick-travel become increasingly sparse in larger maps, leading to aimless wandering
  • Boss design leans toward stat inflation (lower health, faster speed, new patterns) rather than structural novelty—very few fights innovate like Cogwork Dancers
  • Compared to Nine Sols, Silksong's difficulty feels less rewarding and more about attrition; Nine Sols players consistently report better pacing and design clarity

When Does Beautiful Design Become Tedium?

Silksong looks phenomenal and builds an intricate world, but players debate whether punishment-heavy design (long runbacks, sparse checkpoints) serves the 7-year-wait hype or undermines the experience

A Four-Person Achievement That Splits the Room

Team Cherry delivered a 30+ hour campaign that dwarfs most indie releases, yet its aggressive difficulty curve has become the game's identity—thrilling for some, gatekeeping for others

Metroidvania Veterans vs. Newcomers See Different Games

Players with limited metroidvania experience rate it higher; those with Nine Sols, Dread, or other releases under their belt find it leans too heavily on HK's formula without learning new lessons

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