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Mewgenics Reddit Verdict: Deep Tactics, Brutal Pacing

Apr 2026

Last Analyzed

7/10

Overall Rating

14

Positive Reviews

28

Negative Reviews

Summary

Mewgenics is a tactical roguelite from Edmund McMillen and Tyler Glaiel that blends cat breeding with turn-based combat across three acts. Community sentiment is mixed-to-positive: hardcore fans with 100-250 hours call it one of the best games they've ever played, while a significant portion burns out around the 50-70 hour mark due to exhaustingly long runs and punishing meta-progression. The game's biggest strength is its combat depth — class variety, item synergies, and elemental interactions create genuinely unique runs — but the between-run cat management and slow NPC unlock requirements frustrate players who want a tighter loop. The art style and gross-out humor are deliberately Newgrounds-era Edmund McMillen, which is either nostalgic or off-putting depending on your history with his work.

Pros

  • Combat depth is exceptional — hundreds of class/item/passive combinations create wildly different tactical scenarios each run, with players regularly discovering game-breaking synergies after 50+ hours
  • Soundtrack is universally praised as a standout highlight, with genre-blending tracks (jazz, punk, folk) including sung lyrics during boss fights that players describe as 'banger after banger'
  • Content density feels like a complete, fully-shipped game — multiple zones, dozens of classes, enemies, and bosses mean you're always encountering something new well into a 200-hour playthrough
  • Cat breeding adds meaningful long-term meta-progression: selectively breeding mutations and passives into bloodlines gives a satisfying layer of optimization that compounds over dozens of runs
  • At ~$30, players consistently say it feels like getting a classic game plus several expansions worth of content, especially compared to typical early-access launches

Cons

  • Runs regularly take 90+ minutes, and losing one to RNG events late-game feels devastating — the game offers no opt-in for many punishing random events, meaning a rabies outbreak can end a 2-hour investment
  • NPC unlock thresholds are widely criticized as tuned for a much slower player — unlocking the third breeding room requires 50 retired cats, which can take 10+ hours of grinding at 4 cats per run
  • Cat management UI between runs is clunky: no sorting system, no way to mark favorite cats, and switching between cat stats mid-battle is impossible, creating decision paralysis with larger rosters
  • Steam Deck and controller support at launch was barebones — players described it as 'thumbstick as mouse' with no proper hotkey binding, a glaring issue since the devs explicitly targeted the Deck
  • The art style and humor (fetus enemies, gross-out events, explicit breeding animations) have a hard ceiling — a notable portion of players refunded specifically because of aesthetic and tone rather than gameplay

Can You Stomach Losing 2 Hours to an Unskippable Random Event?

Reddit is split on Mewgenics' most controversial design choice: completely unavoidable negative events that can end long runs with zero player counterplay. Fans argue these forced moments create the game's most memorable stories. Critics say it's disrespectful of time in a game where runs already push 90 minutes.

The Breeding System Is Either the Best Part or the Weakest Link

Players who invest in cat genetics say the mutation and bloodline system is a deep, rewarding meta-game that makes later runs feel exponentially more powerful. But many others find it comes online too late, has opaque UI, and feels tacked onto an otherwise solid tactics game — like two games that never fully merged.

Edmund McMillen Made a Tactics Game That Competes With the Genre's Best

Multiple players with serious strategy game backgrounds — Darkest Dungeon, Final Fantasy Tactics, Triangle Strategy — say Mewgenics' combat is genuinely elite. The class balance, elemental interactions, and build variety hold up alongside genre classics. That's a high bar for a $30 indie cat game.

User Reviews (42 of 663 analyzed)

537
0
Aperiodic_Tilesetr/r/Games20d agopositive

It's extremely well balanced if we look at it from the angle 'what is possible' and 'what is required'. Plenty of game-breaking builds, some classes are better and some are worse, but nothing too egregious. I think it's surprisingly well balanced.

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220
0
ChefExcellencer/r/Games20d agonegative

Put about 20 hours into the game. At first I wasn't sure how much I liked it, then I got to grips with the mechanics and had a string of good runs and I really enjoyed myself, then I had some bad runs and fell into a death spiral and dropped the game. Ultimately, I don't think I like it very much, but there's a lot of good stuff in there and I think if just a few things were a little different I'd really like it.

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170
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vinceonr/r/Games20d agonegative

Honestly there are so many great things in it (core gameplay, content, music, style) but I abandonned ship after 70 hours. It is an absolute grind, and an unfair one. The worse part is that by engaging with the game, you can lose progress. It's OK that it's a hard game. I'm OK with failing a lot. But because of the ressource management metagame, failing is so, so punishing that it made me afraid to engage with the game.

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166
0
batnicklausr/r/roguelites20d agonegative

I wish the steam deck controls were better. But it seems fine so far.

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139
0
flying-kair/r/Games20d agonegative

The massive time sink nature of the game is something that I find unappealing too. It felt acceptable for a fast-paced action roguelike, but a tactical turn-based roguelite where you can spend ages puzzling out moves and can stand to lose all the meta progression you could've gotten for that run because of RNG... It just feels like such a slog.

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132
0
mephnickr/r/Games20d agonegative

I like the art/music and gameplay in runs. But the runs are too long, the breeding is too chaotic and annoying, and npc levels are way too grindy. I ended up just burning out on it. Definitely didn't have that 'one more run' feeling for me because the breeding part was meh, each run was too much and I felt like there wasn't much progression run to run.

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121
0
sanderjkr/r/Games20d agonegative

I really like this game, let me get that out of the way before criticizing it. The breeding side is the weak side because of UI and because it comes online too late, and then too sudden. You really need 3 rooms, because that makes one room larger, which means you can stack bonuses.

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109
0
JamesVagabondr/r/Games20d agopositive

I had no idea the game's OST would go this hard. As much as I'm fond of the gameplay, this is the true highlight of the game for me. Guillotina is the track that has haunted me the most so far. Them Kitty Bones is beyond swell, and Lonesome Road is fantastic. Flush and Chumbucket Kitty are both just pure, undiluted fun.

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89
0
DeTaloresr/r/roguelites20d agopositive

I've unlocked 4 different zones now. Game is super unique. The music is so damn good. I find myself stopping the game so I can listen to whatever hilarious song is playing a lot of the time. It feels like there are going to be infinite strategies and item combos. It definitely just throws you into the deep end on a lot of stuff.

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86
0
AbyssalSolituder/r/Games20d agonegative

This is going to be one of those 'Played for more than a hundred hours and do not recommend it' things. My first impressions weren't good. I didn't liked micromanaging cats, I didn't liked sorting items after every adventure, I didn't liked brutal and frankly unfun rng in events. Then I played it a bit more. Yeah, the core adventure gameplay is fun. I could live with it.

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73
0
Tomodachi7r/r/Games20d agopositive

I have fallen deep into this game and I can't play anything else. I am already at 100 hours and I still have a fair bit to go. Edmund is great at creating tight, difficult mechanical games that keep you coming back. I like that this game has more whimsy and fun that his previous games. The songs are incredible and hilarious.

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66
0
EaterOfPenguinsr/r/Games20d agonegative

I really like the game and can get over almost every other issue, but the setup before each run is the one that actually can't be overstated to me, and is mostly due to a pretty piss poor interface design. I am regularly having a blast playing the game during the run, then it gets back to my house and I remember I have to waste time clicking around on the cats.

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63
0
Novawurmsonr/r/Games20d agopositive

It feels less like buying a new $30 game and more like buying a classic $15 game and its three $5 DLCs. It feels 'complete' and feature-rich in a world of early access, broken launches, game passes, and road maps. There's so many classes, zones to adventure to, enemies, bosses, abilities, items, mutations, random events, and so on that you're always seeing something you've never seen before.

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54
0
iloovehugecockr/r/Games20d agonegative

I have only watched on streams but I find the art style utterly unbearable. It doesn't look nice at all. It looks confusing, chaotic and a complete eyesore whenever I watched it.

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53
0
TBdogr/r/roguelites20d agonegative

I have no idea what I'm doing. But I don't feel the tension like in Hades or Dead Cells. Maybe still too early. And I haven't found a synergy yet. Probably cause I don't know what I'm doing.

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45
0
Kotlebar/r/Games20d agonegative

I think it's mostly okay, it's hard but manageable once you figure it out but with some bullshit sprinkled in, especially the events. The art style — I get that it's purposefully going for the newgrounds flash game aesthetic, which I also liked when I was 12, but as I'm not 12 anymore, it's not really for me anymore.

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45
0
dewittlessr/r/Games20d agonegative

I really really wish that the game had a very different sense of humour/aesthetics. It's just so gross and childish, I'm not into the endless amount of enemies that are fetuses. Such a weird consistent obsession.

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44
0
stereoactivesynthr/r/Games20d agonegative

The first like 20 hours are a bit of a slog. Some of the cat requirements for the different NPCs are too high at the start for what they unlock. I also find the sewers to be really underwhelming compared to the Junkyard. Otherwise it's pretty fun, but each run is just too long for it to be something I can play for hours.

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44
0
Rbabarberbarbarr/r/roguelites20d agopositive

I just played two runs before I went to bed and so far I really enjoy it. I love the breeding system and the humour is absolutely great. But I think I'll have to adjust the Steam Deck controls a bit, there is a lot of room for improvement.

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43
0
SnooHobbies8617r/r/Games20d agonegative

I'm a HUGE isaac fan and I'm left mildly disappointed with just how much of a SLOG mewgenics is. I barely have time for one full run after work and I usually just die to absolute random bullshit anyway. I think if the game gets a ton of patches related to balancing and speeding up, I may jump back in.

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43
0
MrLucky7sr/r/Games20d agopositive

It's pretty fantastic, surpassed my expectations despite them being pretty high. Class variety and the various way items/skills/passives/other bonuses can combine is insane, no run truly felt the same. The game is also massive in terms of content. Breeding is also pretty in depth.

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42
0
sboxler/r/roguelites20d agonegative

Tried it based on hype, not usually a fan of tactics games but I love turn-based roguelikes. Hasn't hooked me yet, maybe not for me. This seems like a game for people who love metaprogression and randomly generated loot. And tactics games, of course. It's very polished and has that unique Edmund/Tyler flair.

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35
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robocopdotmp3r/r/Games20d agonegative

The NPC unlock requirements seriously seem like they were designed for a different game. Needing 50 retired cats for the third room is ludicrous when you get a max of four retired cats per run, some of them should be donated to Butch instead, and you still need to keep a decent amount of them around for breeding and house bosses.

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31
0
DIX_r/r/Games20d agonegative

I wanted to like it so much, the roguelike team building and RPG tactics seemed up my alley and the music seems great, but after trying it for 2h I couldn't. It made me sad every time the cats got mutilated or injured even if it is cartoony, and the art style is just not for me.

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30
0
WaitAZechondr/r/roguelites20d agopositive

Mechanically, I love it. The gameplay is just about exactly what I was looking for, and I've had a blast learning how to play. I could do without the forced edgy jokes that are all sexual double entendres or poop jokes, since it feels incredibly adolescent, but I knew what to expect when I got it.

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27
0
Antique-Guest-1607r/r/Games20d agopositive

I am genuinely surprised at some of these comments, I am finishing up after about 250 hours and think it is one of the best games I have ever played, despite the breeding UI.

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27
0
todayiwillthrowitawar/r/Games20d agonegative

Randomness and punishment isn't bad necessarily, but the manner in which this game does it — zero opt-in, completely unpredictable, no way to prepare or hedge — along with runs taking a long time make it painful. If all random punishments were the 'do you take the risk for a possible reward or not' kind I'd be a lot happier with it. As it stands now, hard to fire up a run with limited time because it could just randomly end with rabies.

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26
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cbusmattyr/r/roguelites20d agonegative

The menus are snappy and clearly the game is well made. I don't think I like the grossness of it, or the humor. Isaac was good and fine, but something about the cats and the voices are more unnerving than baby fetus.

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21
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McZootyFacer/r/roguelites20d agonegative

So far I am not really vibing with it. I thought this might be my Slay The Spire for tactical combat, where I've never liked other deck-builders but love StS, but not sure it will be. The actual game though is really well put together, love the theme, the art, the animation, the music and overall vibe. Steam-deck controls are also frankly awful for me.

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20
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EspioniIdor/r/Games20d agonegative

I was just starting Act 3, but after playing 70 hours in the first three weeks, I completely burned out and haven't touched it since. While it's a great game with fantastic synergies and music, the meta-work became exhausting. Spending 20 minutes managing cats after a two-hour run, plus another 10 minutes theorycrafting mutations and item builds, started feeling like a second job.

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15
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SAjoatsr/r/roguelites20d agonegative

Seems pretty underwhelming tbh. I put 10 hours into it, and I can't say those 10 hours were fun, but they weren't terrible. This game just feels very mid. The pacing is just horrible really. No story, and everything that gives a better gameplay loop is unlocked after doing multiple runs of the same segment.

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13
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Yung-Creeperr/r/roguelites20d agopositive

The game is excellent, I haven't played a game so mechanically deep in years and the amount of content on display is completely overwhelming. It's a game for people who love metaprogression and creative buildmaking and adjusting on the fly to chaos. It plays closer to a dungeons and dragons campaign. It is a game design marvel in my opinion.

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13
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BeverlyToegoldIVr/r/Games20d agonegative

It's bonkers to me that Edmund talked repeatedly about targeting the Steam Deck as a platform and then released a game with controller support that is this bad.

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11
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letiredr/r/roguelites20d agonegative

Refunded. I HATE the art style and the juvenile gross-out humor. It feels intended for teenage boys, and not in a clever way. I've played a lot of tactics games over the years. Got through act one, then into the sewer and this didn't bring anything new to me.

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11
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ASentientHamr/r/roguelites20d agonegative

Interesting mechanics. The humour isn't for me. Maybe some people enjoy that, but it's pretty childish and it was hard to enjoy the good parts of the game due to the ever-present butt jokes.

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10
0
watervine_farmerr/r/Games20d agonegative

I actually don't think the game is very difficult. Most runs feel winnable going all the way without much effort. However, it is extraordinarily unfair. When the run is a loss, it is often a guaranteed loss with no possible response from the player. Being forcibly ambushed and rolling instant-kill monsters who wipe your team before round 1. Unavoidable parasite and madness events that cause your best cat to become worthless.

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8
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mizzzzor/r/Games20d agopositive

Tactics is my favorite genre and I honestly think Mewgenics might be the best ever gameplay and mechanics-wise.

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6
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PainlessDrifterr/r/roguelites20d agonegative

It seems lovingly crafted, and I like the throwback art style, the amount of items seems like it would be great, the music is amazing, fun vibes, etc... I just wish it was actually fun to play.

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5
0
BatManateer/r/Games20d agonegative

I'm with the general consensus here. I loved it until I didn't. It consumed my entire free time for a week or two, then at 50 hours of playing time, I just felt burnt out and haven't had a desire to boot it up since then. I got my money's worth out of it. The UI is a mess, and some of that is by intentional design. Cat breeding is tedious, in part due to the crappy UI. The randomness is too punishing too often.

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5
0
AllstarBroser/r/Games20d agopositive

After about 100 hours it's one of my all time favorite games in recent years. Once I started slowing down and reading everything, looking at how things interact and how enemies work, and recognizing how the game wants you to consider the cost of everything, it became a much better time and I now only lose a run one out of every ten or so attempts.

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4
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Henjonessr/r/Games20d agopositive

The best roguelike I have ever played, 150 hours in and the game keeps blowing my mind with how things interact. Yes I could come with improvements ideas or quality of life enhancements but that is negligible compared to how insane the gameplay is.

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1
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WhaleBlockader/r/ShouldIbuythisgame20d agopositive

I'm currently obsessed with the game. It does start out kind of slow but depth builds over runs and unlocks. The possibilities are staggering; the game really feels like a massive sandbox.

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