Summary
ROUTINE is a first-person survival horror game by Lunar Software, set on a retro-futuristic lunar base with a cassette-futurism aesthetic inspired by 1970s and 1980s sci-fi. After 13 years in development, the game released in December 2025 to a broadly positive reception from horror enthusiasts, landing an OpenCritic average of 80 with 74% of critics recommending it. The game is uncompromising in its lack of hand-holding, with no HUD, no map, and puzzles that require players to read environmental details and terminals to progress — a design choice that divides audiences sharply. Reddit communities are generally enthusiastic, comparing it favorably to SOMA and Alien: Isolation for atmosphere and sound design, though critics and players alike flag the short runtime, navigation frustration, and controller input issues as real pain points. This is a game built for horror fans who want to feel genuinely lost and scared, not for players expecting clear objectives or polished UX.